The Magnitude Dice System
Magnitude Dice System (MDS) is an open-license tabletop roleplaying engine built for scalable storytelling, flexible mechanics, and deeply customizable characters. At its core, MDS allows ordinary individuals to grow into legends, capable of bending the rules of reality through training, choice, and narrative consequence.
Upon debut, Paths of Power will feature the Magnitude Dice System. Explore a universe slightly altered from our own, where Sol System is thrust into a conspiracy spanning time, space and all of the Realms. This is a living breathing universe that is still reeling from an incredible upheaval.
Earthlings find themselves secretly engaged with an enemy that measures calculated advancement across Eons and actively engaged against foes with millenia of experience of intrigue and war against one another.
Do you have what it takes to follow a paths to achieve unfathomable power? Or will humanity falter and fail, falling prey to the denizens of stars and realms afar.
✨ Traits, Talents & Abilities Define Action
Traits set the dice pools that characters utilize to impact every scene, while Talents shape the ease with which you engage Situations. Abilities bring the action. Imagination is the limit when you want to engage in combat, commit impossible feats, achieve invulnerability, psychic manipulation and so much more. Through the expenditures of power pools generated from Power Factors
Power Factors
Your characters in Paths of Power will utilize Power Factors to fuel abilities and action:
- Focus – Fuels extraordinary mundane feats.
- Resonance – Determines spiritual connection with the environment.
- Phase – Indicates soul alignment with the body, generating powerful Ki.
- Psyche – Reflects resistance to psychic manipulation and ability to influence others.
- Charge – Enhances cyborgs beyond all limitations.
Action Sequences
Action Sequences begin when a high stress, timed event occurs. The easiest event to depict is combat, but with some creativity a sequence could be created out of a vehicular chase sequence, an impromptu scene investigation, or even a written exam.
Action Sequences are propelled forward by Momentum, which is generated from a dice pool comprised of two traits. The traits selected act as a base number for the roll and the talents related to those traits grants the only actions that the character may commit to.
Characters with the largest pool of Momentum go first. Everything costs momentum, but abilities cost a additional Power Points to activate.
The Mods
The Mods are a series of factors that make a situation easier or harder. There are +5 and -5 levels for the Mods. To have negative levels in the Mods mean that the action you are rolling to complete is at disadvantage. Every negative level takes an additional die away from your dice pool, not to decrease below 1. To have a positive level grants a reroll.
This system is designed to create a quick resolution to advantages and disadvantges. No extra levels of math after the roll is complete. Simply look at how many advantages you have, against the disadvantages and then remove dice, or gain re-rolls.
The Mods Factors
- Talents
- Gear
- Condition
- Environment
- Genetics
🛠 Ongoing Development
This system is evolving. As alpha testing begins, Hypermancy Studios will release supporting materials, eventually including free digital apps, adventures modules, and content toolkits. Be part of this next-level TTRPG movement from the beginning.
Special closed tests will give our playtesters the chance to play through metaplot situations that will be featured upon the First Edition release.
Stay tuned for more information.